King Dice lets Telephone enter the room as they enter break. Telephone makes it through the rounds with ease, with the final round having to roll any number to win. Upon entering the stage, King Dice explains that Telephone has to get through three rounds in order to enter into the "mystery prize room," with them being the Tune round, the Trivia round, and the Dice round. Cuphead and Mugman chase the tire as the game show Roll the Dice begins.Īs people tune into the show, the band cues the host King Dice to begin the show and looks for the first contestant to "Roll the Dice?" The spotlight points to Telephone, making him the first contestant of the night. They deny playing with the tire, but after Elder Kettle leaves to listen to their show, the tire rolls away to Inkwell City. 1 game show, much to the annoyance of its devious host King Dice and his devilish boss.Ĭuphead and Mugman are playing around with Elder Kettle's "lucky" tire, when Elder Kettle arrives to tells the boys that their favorite radio show is on. All bets are off when Cuphead takes over Inkwell Isle's No.
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